Friday, May 1, 2009

DirectX 10 Tutorials - Primer

Sooo... I like to play games and I like to write code. What's the natural progression?

Of course, it's learning graphics programming!

The target under our proverbial crossXhairs will be Microsoft's DirectX10.

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The tutorials included in the SDK documentation are excellent and are required reading.

I'm not here to reinvent the wheel, and I certainly won't be doing that in the tutorials I write. Rather, I'll be regurgitating, reinterpreting, recycling, and giving a different or extra viewpoint and insight on the topics covered in the SDK tutorials.

My focus will mainly be on the code that gets the job. Both from a function call standpoint and also from an architectural-behind-the-scenes view.

The code provided in the SDK tutorials is splashed with minimal, straight to the point, commenting. Like I do in my own code, I'll be adding copious comments as a way to segment functionality and to provide an extra level of understanding for the reader (after all, our code will be read by someone else right?).

For you visual learners out there (myself included), I'll be creating some snazzy Visio diagrams.

Finally, at the end of each tutorial, I'll suggest and provide experiments. These will consist of sections of code to change or fiddle around with. What better way is there to learn then to get your hands dirty and see what happens? Once you're able to predict outcomes and understand anomalies, you're really getting it.

Whew... what a long winded introduction. Stay tuned for some actual learning.

~Elmer

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